Sprite It ! Feature-Rich 2d/3d Spritesheet Maker
A downloadable tool for Windows, macOS, and Linux
Join our DC for any questions, support
SpriteIt, a feature-rich,cross-platform, design rethink
Spritesheet Maker/Packer !
It's the tool our studio we use ( yes, we eat our own dog food! 😉)
try to make the most smooth user experience and tons of friendly UX design.
It's the Best Sprite maker option for Indie Team !
The Intuitively use and frictionless is our main goal, hope to give you
a smooth making sprite process and unleash all your creativity !!
Main Feature List :
- Make 3D mesh to spritesheet , support rig, transform.
- 2D/3D -Shaders For Post Processing ( with built-in common shaders)
- 2D Spritesheet Export with Diffuse Map and Normal
- Grid Cells to arrange spritesheet
- Sprite Slicer with support of hybrid color background.
- Layers : Professional way to work with elements.
- Stand Alone Sprite Preview Player with background image
- more are planning in roadmap ( states at the end)
- Stand alone application,
- Cross-Platform: Windows, Linux , Mac.
- Work 100% without internet connection,
- one time lifetime purchase + later upgrade. 0 subscription, extra fee.
Sprite 3D mesh - Import your mesh, adjust the animation time, rigs, rotation, light and even shader !
Move, Rotate,Scale the Character
( Model needs to be rigged first then export it as glb !! )

Double Click to duplicate cell : easier to work consistent animation

Key light and Fill light : position and color adjustable.

Apply Shader to mesh material or post processing to all cells or individual
cell and preview them at realtime ( there is stand alone sprite player as well,
show it below )

2D/3D -Shaders For Post Processing -
You can write gdshader or import the existing gdshader (though you have to deal it right, but meanwhile is MIT is ok.)
there is the basic glsl converter and you can apply it global or tune it per sprite cells,
and we also provide some built-in shaders, this is handy for
creating effect spritesheet using only shader or tune the spritesheet style.
You can apply shader on the mesh material (3D only) or post-processing (2D)
( there are built-in shaders to boost the work)


Builtin Shaders:
3D Mesh

2D Shaders

2D:Export with Diffuse Map and Normal -
Your sprite interact with light in your game, and there are builtin tools
to draw the normals and preview the light with different position ,color and angle.


Built-in Sprite Slicer - Let you turn the sprite into media library and rework it.
and with support of color channel support, and you can export them directly to
the media library or into any directory.

Support the mixed colored and many options to export with.
and you can select which to export all or select it directly, then export
with options(w/o background,trim,padding ) to local / into media library with
track.

Standalone Window - Sprite Player - Preview the animating sprite with its own,
also you can import background to feel the vibe.


Layer Mixer - In a cell you can stack many layers to composite the cell

Jam the sprites !

Project and Action Tracks for Sprite: You can save working sprites as projects and
organize them into tracks, when something needs to change just import and modify
the track without need to rearrange all tiles again.

Responsive UI - fit and adjust to the size you prefer and auto expand the working
workspace to maximum your space usage ( configurable)

Persistence - all the app ui configuration you did is persistent, so you don't have to do it again and again and you can save projects to work later.
i18n - Built-in Chinese (traditional,simplified), English, Spanish and Portugues.
Light/Dark Theme and more theme are coming.


Actively Support - Any Issues, question welcome to our discord, you will get a quick response. ( I am currently in Asia zone )
Roadmap
- Polish UI/UX ( make it more beautiful and appealing, it was in-house and feature first but we'd like make it more enjoyable visually )
- more themes
- built-in special drawing palette, tool to make assets in the tool it own.
- enhance existed drawing tool.
- enhance sprite normal / diffuse features.
- visual way to create effects, ( maybe node graph ?)
- add more built-in stuffs support to boost the work.
- add more export setting, handy scripts to work with engines.
- draw it directly ( this is handy for mock testing / exploring concepts )
- hotkey binding.
- MCP support
- planning ...
Tailor Solution - I also offer customization and special modification to fit your
workflow and also there is option for get the source code to modify your own.
Mail to biologic.production@gmail.com with subject line:
Tailored SpriteIt - [ur subject] and let we talk there :D
Credits for the sample assets :
3d Rigged Model.
https://kaylousberg.itch.io/kaykit-adventurers
Mech spritesheet as sprite slicer example :
https://dportstudios.itch.io/mecha-maker-pack-volume-i
Spritesheet as sprite slicer example ( for testing the colored channel
support )
https://www.spriters-resource.com/neo_geo_ngcd/thekingoffighters2003/asset/27691...
Purchase
In order to download this tool you must purchase it at or above the minimum price of $9 USD. You will get access to the following files:





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